The Patterned Slate Texture Seamless high resolution up to 8ktexture captures the intricate composition and natural elegance of slate stone, a metamorphic rock primarily composed of fine-grained clay minerals and quartz. This AI-generated texture highlights the distinct mineral layering, subtle grain orientation, and natural fissures characteristic of slate’s formation. The surface finish emulates a lightly honed, matte appearance with low to medium porosity, reflecting the stone’s weathered yet refined texture. Pigment variations arise from iron oxide and other mineral inclusions, creating a nuanced palette of muted grays and soft earthy tones that bring realism and depth to the BaseColor/Albedo channel. The Normal map reproduces the fine ridges and shallow grooves of the slate’s surface, enhancing tactile perception without exaggerating roughness, while the Roughness channel balances a natural satin finish—neither overly glossy nor completely matte—perfect for architectural visualization and environment art.
This seamless patterned slate texture seamless high resolution up to 8k is designed to scale elegantly across extensive surfaces without visible seams, making it ideal for tileable stone textures in 3D applications. The texture’s Height/Displacement maps provide subtle relief that mimics the natural undulations and layering of slate, enhancing realism when used with parallax or tessellation techniques. The Ambient Occlusion channel adds soft shadowing in crevices and around grain edges, improving depth perception in real-time rendering engines. Metallic values are kept minimal, consistent with slate’s non-metallic mineral composition, ensuring accurate PBR representation. Compatible and optimized for use in Blender, Unreal Engine, and Unity, the file formats include high-quality PNG and WEBP, offering flexibility and ease of integration into various stone workflows.
To maximize the effectiveness of this tileable patterned slate texture seamless high resolution up to 8k, it is recommended to adjust the UV scale to suit the scene’s dimensions, preserving the texture’s fine detail without repetition artifacts. For additional surface breakup and enhanced realism, pair this texture with a subtle Ambient Occlusion and light Normal pass rather than increasing roughness excessively, which can flatten the perceived depth. This approach ensures the slate’s natural weathering and mineral complexity remain visually compelling across diverse projects, from quick look-development to detailed concept prototyping and architectural visualization.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
