Shiny Sandstone Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Shiny Sandstone Texture Seamless

Texture Info

IDshiny-sandstone-texture-seamless
CategoryStone
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This shiny sandstone texture seamless high resolution up to 8ktexture masterfully captures the intricate natural composition of sandstone, a sedimentary stone primarily composed of fine quartz grains bonded tightly by natural silica or calcite cement. The grain orientation within this texture is subtly varied, reflecting authentic sediment layering and the natural weathering processes that shape sandstone over time. Fine porosity is visible through delicate micro-pits and crevices, adding depth and realism to the surface. The polished finish imparts a soft sheen that enhances the characteristic warm beige and golden hues, enriched by iron oxide pigments which create subtle color variations and natural veining. These pigments simulate the organic look and feel of genuine sandstone, making the tileable shiny sandstone texture seamless high resolution up to 8k ideal for large surfaces and architectural visualizations that demand high fidelity and continuity without visible repetition.

Designed for physically based rendering workflows, this ai texture shiny sandstone texture seamless high resolution up to 8k perfectly expresses the material’s physical properties across multiple channels. The BaseColor (Albedo) map reveals nuanced sandy tones and pigment distribution, while the Normal map captures the micro-relief of grains and surface irregularities, enhancing tactile detail. The Roughness channel balances polished sheen with matte areas, accurately conveying subtle reflectivity variations across the stone’s surface. Since sandstone is non-metallic, the Metallic map remains neutral, ensuring realistic material response in any lighting environment. Ambient Occlusion adds depth by enhancing shadows in crevices and grain boundaries, and the Height (Displacement) map accentuates surface undulations, enabling realistic parallax effects that bring the texture to life in 3D preview environments.

Optimized for high-resolution workflows, this shiny sandstone texture seamless high resolution up to 8ktexture supports resolutions up to 8k, delivering crisp, detailed visuals suitable for close-up shots and expansive scenes alike. Fully compatible with popular platforms including Blender, Unity, and Unreal Engine, it integrates seamlessly into your projects and accelerates scene assembly. For the best results, it is recommended to carefully adjust UV scaling to maintain natural stone proportions and avoid visible tiling artifacts. Additionally, fine-tuning the roughness level helps to ground the material realistically in various lighting conditions, ensuring the polished sheen and subtle surface variations respond authentically. This versatile and detailed stone texture is an invaluable asset for any project requiring realistic, high-quality stone materials with a natural, polished finish and tileable continuity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.