Patterned Slate Tiles — Tiles Slates Slate Rough Tiles Slates — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Patterned Slate Tiles — Tiles Slates Slate Rough Tiles Slates — PBR seamless 3D texture

IDpatterned-slate-tiles-weathered-rough-tiles-slates-slate-exterior
Stone
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

These patterned slate tiles present a meticulously crafted seamless 3D texture designed to replicate the natural composition and weathered character of real slate stonework. The base substrate is mineral-rich slate a fine-grained metamorphic rock formed through the compression of clay and volcanic ash offering a dense yet slightly porous structure. This natural stone’s surface finish is rough and uneven showcasing the characteristic textural variations and subtle color shifts from muted grays to earthy browns enhanced by embedded mineral pigments and oxide layers. The pattern reflects man-made tiled arrangements often used in exterior flooring and outdoor cladding where durability and natural aesthetics are essential. The material’s physical properties are captured through a combination of organic grain orientations and natural fissures that contribute to the weathered aged appearance typical of long-exposed outdoor stone surfaces.

The PBR maps included with this texture set—albedo normal roughness ambient occlusion and height—faithfully convey these material qualities for realistic rendering across modern digital content creation pipelines. The albedo channel captures the base color variations and subtle oxide pigmentation without baked lighting providing a true-to-life diffuse reflection. The normal map encodes the intricate surface details such as the slate’s ridges cracks and roughness simulating depth and relief. Roughness maps define the surface’s tactile quality indicating areas of matte stone versus slightly smoother worn patches while the ambient occlusion adds soft natural shadowing in crevices and joints to enhance depth perception. Height maps deliver precise displacement information enabling realistic parallax effects or tessellation for enhanced surface realism in real-time engines like Unreal Engine and Unity or offline renderers within Blender.

This texture pack offers 4K resolution as standard with an optional 8K upgrade ensuring exceptional detail and clarity for both high-end game projects and architectural visualizations. The physically based rendering workflow employed uses metal/rough calibration to maintain consistent shading and lighting results across different renderers and platforms minimizing the need for manual tweaking. Optimized for seamless tiling these tiles are perfect for exterior and outdoor environments natural stone floors and various man-made stonework applications. When integrating it’s recommended to adjust the UV scale carefully to preserve the natural slate tile size and to fine-tune the roughness map to balance between weathered matte areas and smoother sections for a more authentic finish.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.