This worn uneven stone texture features a meticulously crafted pavement 01 pattern composed of roughhewn square stone tiles arranged in a precise grid of man-made blocks. The base material simulates natural mineral substrates typical of weathered outdoor stone floors exhibiting subtle porosity and surface erosion that conveys authentic aging and outdoor exposure. The composition reflects a blend of coarse aggregates bound by fine mineral cements lending a durable yet uneven surface finish with occasional micro-fractures and chips. The color palette is grounded in muted earth tones with oxide-based pigments that create naturalistic variations enhancing the worn and roughhewn character essential for realistic pavement and floor environments.
All physical properties are captured through a comprehensive set of PBR maps at 4K resolution with an optional 8K version for high-end renderers in Blender Unreal Engine and Unity. The Albedo/BaseColor map replicates the nuanced coloration and subtle staining typical of stone tiles exposed to outdoor elements. The Normal map encodes the intricate surface irregularities and roughhewn block edges providing depth and tactile feedback under dynamic lighting. Roughness maps control the varied surface reflectivity highlighting the contrast between polished wear spots and rough weathered areas. Ambient Occlusion enhances depth perception by simulating crevices and grout lines while Height/Displacement maps enable realistic surface relief emphasizing the unevenness and grid pattern characteristic of aged pavement.
This seamless tileable 3D texture is optimized for modern material pipelines using the metal/rough workflow ensuring consistent shading across real-time and offline renderers without manual tweaking. It delivers balanced detail and performance across a range of digital content creation tools and game engines. For best results adjust UV scaling to match the intended pavement size in the scene and fine-tune roughness values to emphasize wear or moisture effects depending on environmental context. The texture excels in outdoor scenarios requiring realistic man-made stone floors with natural wear patterns making it a versatile choice for architectural visualization game environments and simulation projects.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.