Worn Uneven Stone — Pavement Square Pattern Grid Roughhewn Blocks — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Worn Uneven Stone — Pavement Square Pattern Grid Roughhewn Blocks — PBR seamless 3D texture

IDpavement-01-pavement-square-pattern-worn-uneven-stone
Stone
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This worn uneven stone texture features a meticulously crafted pavement 01 pattern composed of roughhewn square stone tiles arranged in a precise grid of man-made blocks. The base material simulates natural mineral substrates typical of weathered outdoor stone floors exhibiting subtle porosity and surface erosion that conveys authentic aging and outdoor exposure. The composition reflects a blend of coarse aggregates bound by fine mineral cements lending a durable yet uneven surface finish with occasional micro-fractures and chips. The color palette is grounded in muted earth tones with oxide-based pigments that create naturalistic variations enhancing the worn and roughhewn character essential for realistic pavement and floor environments.

All physical properties are captured through a comprehensive set of PBR maps at 4K resolution with an optional 8K version for high-end renderers in Blender Unreal Engine and Unity. The Albedo/BaseColor map replicates the nuanced coloration and subtle staining typical of stone tiles exposed to outdoor elements. The Normal map encodes the intricate surface irregularities and roughhewn block edges providing depth and tactile feedback under dynamic lighting. Roughness maps control the varied surface reflectivity highlighting the contrast between polished wear spots and rough weathered areas. Ambient Occlusion enhances depth perception by simulating crevices and grout lines while Height/Displacement maps enable realistic surface relief emphasizing the unevenness and grid pattern characteristic of aged pavement.

This seamless tileable 3D texture is optimized for modern material pipelines using the metal/rough workflow ensuring consistent shading across real-time and offline renderers without manual tweaking. It delivers balanced detail and performance across a range of digital content creation tools and game engines. For best results adjust UV scaling to match the intended pavement size in the scene and fine-tune roughness values to emphasize wear or moisture effects depending on environmental context. The texture excels in outdoor scenarios requiring realistic man-made stone floors with natural wear patterns making it a versatile choice for architectural visualization game environments and simulation projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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