This detailed PBR texture presents irregularly shaped medium-sized stones tightly packed and enclosed within a rusty wire mesh cage. The stones display various natural earthy tones including shades of gray, beige, and muted browns, exhibiting a realistic rough and rugged surface characteristic of natural rock materials. The wire mesh cage consists of thin, slightly corroded metal wires forming a grid pattern, showing minor deformations and weathering that suggest outdoor exposure. The arrangement of stones is dense but irregular, with visible gaps that add to the authenticity of the structure. The texture is ideal for use in architectural visualizations, outdoor scenes, landscaping projects, and any 3D modeling that requires a realistic stone gabion or stone wall effect. This texture works well in engines like Blender, Unreal Engine, Unity, and 3ds Max. Note that the texture edges do not tile, so it is best used in scenarios where visible boundaries or natural variation are acceptable.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.