Matte Limestone Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Matte Limestone Texture Seamless

Texture Info

IDmatte-limestone-texture-seamless
CategoryStone
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Matte Limestone Texture Seamless high resolution up to 8k is a meticulously crafted AI-generated stone texture designed to capture the subtle complexity and natural appeal of limestone surfaces. Limestone, a sedimentary rock primarily composed of calcium carbonate, exhibits a fine-grained, porous structure often interspersed with tiny fossil fragments and mineral inclusions. This texture reflects those intrinsic qualities with a matte, non-reflective finish that emphasizes the stone’s natural weathering and surface irregularities. The base substrate is depicted through soft, muted beige and light gray tones enhanced by mineral deposits and subtle oxide layers that introduce gentle color variations. The surface shows minimal gloss, conveying a dry, chalky feel typical of limestone, while tiny pores and micro-cracks add to the textural authenticity without overwhelming the overall cohesion of the material.

In terms of PBR channels, the BaseColor (Albedo) map delivers the nuanced limestone pigments and natural mottling, providing a realistic foundation for varied lighting conditions. The Normal map captures the stone’s fine grain orientation and surface imperfections, from shallow pits to smoothed ridges, enabling realistic light interaction and shadowing. The Roughness channel is finely tuned to represent the matte finish with moderate to high roughness values, ensuring diffuse reflection and a soft, natural look without any unwanted shine. The Metallic map remains near zero to reflect the non-metallic nature of limestone, while the Ambient Occlusion enhances depth perception by shading crevices and porous areas realistically. Height or Displacement maps are subtle but effective, adding gentle relief that accentuates the stone’s weathered surface, ideal for parallax or tessellation effects in modern rendering engines.

This tileable matte limestone texture seamless high resolution up to 8k is optimized for use in contemporary 3D pipelines, seamlessly integrating with Blender, Unity, and Unreal Engine with minimal setup required. Its ultra-high resolution ensures crisp detail and clarity even on large UV islands, making it an excellent choice for real-time scenes, cinematic renders, level dressing, and material studies where authenticity and performance are equally important. The texture’s balance of controlled noise and sharp detail offers a believable natural appearance while avoiding artificial sharpness or repetitive patterns. For best results, it’s recommended to combine this texture with a subtle ambient occlusion layer and a light normal pass to enhance surface breakup and depth without oversharpening. Adjusting UV scale to maintain natural grain size and fine-tuning roughness parameters can further elevate realism in diverse lighting environments.

The AI-generated matte limestone texture seamless high resolution up to 8k offers a detailed stone texture with a realistic PBR appearance, allowing for an accurate 3D preview of the seamless matte limestone texture seamless high resolution up to 8ktexture.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.