Texture Info
| ID | stone-seamless-pbr-smooth-river-pebble-stone-texture |
| Category | Stone |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Tileable | Yes |
Source and license review
- Source type
- Not verified
- Source
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Not verified
- Original asset ID
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- Original license
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- Import method
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- Review status
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- Review date
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This seamless PBR texture features an intricate pattern of smooth, rounded river pebbles, showcasing natural variations in size and shape. The stones range from medium to small sizes and are closely packed with minimal gaps, creating a natural, cohesive ground cover. Each pebble displays realistic surface details such as subtle cracks, gentle erosion marks, and soft surface roughness that emphasizes weathering from water and time. The color palette balances warm beige, tan, and cool gray hues, with occasional rusty brown accents and slight shadowing that suggests natural lighting and depth. No moss, lichen, or heavy dirt is present, keeping the look clean but authentically weathered. The texture’s natural randomness and tileable seamless design make it perfectly suited for realistic 3D scenes of riverbanks, garden walkways, rocky beaches, or serene outdoor environments. It performs excellently in PBR workflows for applications in Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, providing true-to-life surface reflectivity, roughness, and ambient occlusion. This texture enhances environment designs where smooth stones are emphasized over rough cliffs or cracked ground, making it invaluable for riverine, coastal, or landscaped visuals in game development, architectural visualization, or VFX productions. Its balance of detail and natural color variation creates a highly versatile and visually appealing foundation for realistic or slightly stylized projects.
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Best Uses for This Texture
- 3D environment surfaces
- Game art and realtime rendering
- Archviz and product visualization
- WebGL previews and material studies
- Blender, Unreal Engine and Unity workflows
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
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FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.
Can I use it in Blender, Unreal Engine and Unity?
Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.
Is commercial use allowed?
Commercial-use permission is not verified for this record. Confirm the original source and license before production use.