Textured Stone Rock Surface with Reddish Cracks and Layers

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Textured Stone Rock Surface with Reddish Cracks and Layers seamless PBR texture preview
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Texture Info

IDstone-seamless-pbr-textured-reddish-cracked-stone-rock-surface
CategoryStone
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This texture showcases a natural stone rock surface characterized by large, flat rock slabs fractured with deep, narrow cracks and fissures. The primary color palette consists of warm reds, terracotta browns, and muted grays, with subtle earth tones blending to form a rich, weathered appearance. The surface reveals stratified layers and worn edges, indicating erosion and geological stresses over time. Variations in color saturation and fine cracks give it a lifelike organic feel. The texture is seamless and tileable, allowing for smooth repetition in 3D scenes without visible borders. Equipped with PBR-ready maps, it captures detailed surface roughness, height differences along cracks, and natural material variations under different lighting conditions. Ideal for applications such as realistic rocky cliff faces, canyon walls, barren desert ground, or rugged mountainous terrain. This rock texture integrates well into projects using Blender, Unreal Engine, Unity, 3ds Max, or Cinema 4D, enhancing environmental realism in game development, architectural visualization, VFX, and product rendering. Its earthy and raw look suits outdoor natural environments, desert landscapes, or fantasy setting cliffs requiring detailed and authentic stone surfaces.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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