Mossy Cobblestone Street PBR Texture with Realistic Weathered Stones and Vegetation

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Mossy Cobblestone Street with Realistic Weathered Stones and Vegetation seamless PBR texture preview
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Texture Info

IDstone-seamless-pbr-mossy-cobblestone-street-texture
CategoryStone
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless PBR texture showcases tightly packed cobblestone paving stones characterized by their naturally weathered appearance. Each stone features a rough, uneven surface with subtle cracks, chips, and color variations including dark grays, muted browns, and a dusting of light green moss. The presence of thick moss patches and tiny grass sprigs growing between the stones adds an organic, aged character to the texture, evoking an old medieval street or forest pathway. The stones appear damp or slightly glossy in places, enhancing the sense of moisture and realism. This tileable texture retains high detail and surface roughness, making it perfectly suited for 3D modeling, game development, architectural visualization, and environment design workflows using Blender, Unreal Engine, Unity, 3ds Max, or Cinema 4D. The moss and vegetation elements provide a naturalistic touch ideal for fantasy terrains, dungeon pathways, or outdoor patios, adding environmental storytelling and depth to your scenes. Its natural layout ensures seamless repetition without visible pattern breaks, making it a versatile all-around asset for creating aged cobblestone surfaces in realistic or stylized settings.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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