Stone Texture of Rocky Ground with Detailed Fossilized Fern Imprints

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Stone of Rocky Ground with Detailed Fossilized Fern Imprints seamless PBR texture preview
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Texture Info

IDstone-seamless-pbr-textured-rocky-ground-with-fossilized-ferns
CategoryStone
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This high-quality seamless PBR texture showcases a weathered rocky ground surface detailed with fossilized fern imprints. The stone resembles a sedimentary rock layer with smooth, eroded patches and varying roughness that provides an authentic geological feel. The fossil patterns are finely sculpted and slightly raised above the surface, exhibiting natural variations in size and orientation. The color palette ranges from cool grayish stones to warm, dusty beige and soft brown tones, evoking a vintage, ancient atmosphere. Subtle cracks, smooth chips, and stratified layering add visual depth, supporting versatile use. The texture is tileable and optimized for PBR workflows, ensuring realistic interaction with lighting and shading in 3D applications. Perfect for creating prehistoric cave interiors, fossil-rich terrain, archaeological sites, or atmospheric dungeon floors. Compatible with Blender, Unreal Engine, Unity, 3ds Max, Cinema 4D, and other 3D software, this texture blends natural stone roughness with ornamental fossil details to elevate any environment design or game level with authenticity and character.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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