Weathered Stone Roof Tile PBR Texture with Lichen and Cracks

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Weathered Stone Roof Tile with Lichen and Cracks seamless PBR texture preview
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Texture Info

IDstone-seamless-pbr-weathered-stone-tile-roof-texture-with-lichen
CategoryStone
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless 3D PBR texture depicts a close-up of weathered stone roof tiles crafted from a rock material with earthy orange and muted gray hues. The overlapping tiles are rectangular with slightly irregular cracked edges showing wear and tear. Natural blue-gray lichen growth covers portions of the surface, blending organically with the cracked, chipped stone beneath. The porous texture, patches of dirt, and subtle stratified layering across the tiles add believable surface roughness and weathering detail. The color palette alternates between rust-like orange and charcoal gray, punctuated with pale lichen spots and muted white paint flecks. This tileable and PBR-ready texture is perfect for architectural visualization and environment design where aged or historic roof details are needed. Use it for ancient village buildings, fantasy rooftops, or weathered cliffside structures in software such as Blender, Unreal Engine, Unity, 3ds Max, or Cinema 4D. Its natural cracked pattern with irregular growth offers a highly realistic rock tile appearance that elevates detailed medieval or rustic outdoor scenes.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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