Seamless 3d texture pbr 8k tactile plate embossed circles with industrial gray finish free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k tactile plate embossed circles with industrial gray finish

Texture Info

IDseamless-3d-texture-pbr-8k-tactile-plate-embossed-circles-with-industrial-gray-finish
CategoryTactile Plate
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless tactile plate features a meticulously crafted 3D texture in ultra-high 8K resolution, designed to deliver exceptional detail and realism. Its base material is a durable industrial metal substrate, engineered to withstand heavy wear and exposure in demanding urban environments. The surface showcases uniformly embossed circles, created through precise mineral-based embossing techniques that enhance tactile feedback for safety applications. The industrial gray finish is achieved by layering metallic pigments and oxide treatments, resulting in a visually authentic weathered metal look with visible corrosion spots and abrasion marks. This carefully controlled oxidation process not only adds to the plate’s realistic appearance but also contributes to its chemical resistant properties, ensuring long-lasting durability under harsh environmental conditions.

The composition incorporates advanced binders and adhesives within the metal matrix to maintain structural integrity while allowing slight porosity for natural weathering effects. The embossed circles exhibit subtle grain orientation and micro-surface roughness, which are accurately captured in the PBR workflow. In the BaseColor (Albedo) channel, the gray metal pigments and corrosion patina provide varied tonal depth. The Normal and Height maps define the tactile embossed geometry with crisp edges and smooth transitions. Roughness maps balance polished and oxidized surfaces for realistic light scattering, while the Metallic channel reflects the plate’s inherent metal content. Ambient Occlusion enhances shadowing beneath the raised circles, emphasizing depth and enhancing the overall 3D effect.

Optimized for seamless tiling, this texture is fully compatible and Unreal, Blender, and Unity ready, making it ideal for industrial design visualization, urban tactile paving simulations, and platform edge safety surfaces in transportation hubs. For practical use, it is recommended to adjust the UV scale to maintain the embossed circles’ proportional size relative to real-world applications, and to fine-tune roughness values to achieve the desired balance between reflective wear marks and matte corrosion for the most authentic look. This robust tactile plate texture combines functional safety features with superior visual fidelity, ensuring accessibility compliance and enhanced user experience in public environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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