Seamless 3d texture pbr 8k tactile plate circular bumps on matte black plastic plate free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k tactile plate circular bumps on matte black plastic plate

Texture Info

IDseamless-3d-texture-pbr-8k-tactile-plate-circular-bumps-on-matte-black-plastic-plate
CategoryTactile Plate
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture PBR 8K tactile plate showcases a meticulously crafted surface of circular bumps arranged uniformly on a matte black plastic plate. The core material is a high-grade polymer plastic, chosen for its ideal balance between flexibility and structural rigidity, which ensures the plate performs reliably under tactile and non-slip applications. The matte black finish is achieved through finely tuned pigment dispersal within the plastic matrix, reducing surface gloss and effectively minimizing glare and fingerprint visibility. This enhances both the aesthetic appeal and practical maintenance of the plate, making it an excellent choice for indoor environments subject to frequent use. The plastic substrate's low porosity and durable polymer binder system contribute to long-lasting weather resistance and wear performance, especially in high-traffic public spaces.

From a PBR workflow perspective, this texture is designed with multiple physically based rendering channels to maximize realism and adaptability. The BaseColor (Albedo) channel captures the deep, uniform black tone with subtle variations to simulate the matte finish. The Normal map accurately represents the circular bumps’ rounded geometry, providing tactile depth and shading cues. Roughness values are calibrated to reflect the low-gloss, non-reflective surface characteristic, while the Metallic channel is near zero, reflecting the non-metallic plastic composition. Ambient Occlusion enhances shadowing around the bumps for increased visual contrast, and the Height (Displacement) map enables precise surface relief for parallax effects. This texture is optimized at an 8K resolution, ensuring exceptional detail fidelity and crispness even on large-scale renders. It is fully Unreal Engine, Blender, and Unity ready, facilitating seamless integration into diverse 3D projects.

For practical implementation, it’s recommended to adjust the UV scale carefully to maintain the natural spacing of the circular bumps without distortion. Additionally, tuning the roughness parameter can help tailor the surface reflectivity to specific lighting conditions or desired visual effects. This seamless texture serves as a versatile non-slip flooring solution, particularly effective in tactile plates where ergonomic feedback and durability are paramount. Its balanced design and robust polymer construction guarantee reliable performance and longevity, making it ideal for use in indoor public areas such as transportation hubs, commercial buildings, and accessibility pathways.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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