Seamless 3d texture pbr 8k tactile plate truncated domes on powder coated safety yellow metal plate free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k tactile plate truncated domes on powder coated safety yellow metal plate

Texture Info

IDseamless-3d-texture-pbr-8k-tactile-plate-truncated-domes-on-powder-coated-safety-yellow-metal-plate
CategoryTactile Plate
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture PBR 8K tactile plate showcases a robust metal base substrate, expertly powder coated in a vivid safety yellow pigment designed for maximum visibility and durability in demanding environments. The metal plate, typically steel or aluminum, features a finely engineered surface finish that combines a smooth powder coating with a slightly textured tactile pattern. This powder coating not only delivers exceptional wear resistance and corrosion protection but also maintains color stability and brightness under prolonged outdoor exposure, ensuring reliable safety performance in urban and public spaces. The truncated domes are precision-formed directly into the metal substrate, creating a heavy-duty industrial style paving solution that balances slip resistance with tactile feedback, essential for guiding visually impaired pedestrians and enhancing safety compliance.*

From a materials and PBR composition perspective, the base color (Albedo) channel accurately represents the vibrant safety yellow powder coating, enriched with subtle variations to simulate real-world wear and light interaction. The Normal map captures the detailed curvature and depth of the truncated domes with high fidelity, enhancing the tactile surface's realism. Roughness values are finely tuned to mimic the powder-coated metal’s semi-matte finish, balancing diffuse reflection and glare for authentic outdoor lighting conditions. Metallic channel emphasizes the metal plate’s inherent reflectivity, while Ambient Occlusion highlights crevices between domes, adding depth and shadowing. Height or Displacement maps provide precise elevation data for the truncated domes, enabling advanced parallax effects or geometry displacement in rendering engines.*

Rendered at an ultra-high 8K resolution, this seamless 3D texture is optimized for photorealistic applications and is fully Unreal Engine, Blender, and Unity ready, ensuring seamless integration into both real-time and offline workflows. Its high detail level supports close-up inspection without pixelation, making it ideal for architectural visualization, urban planning simulations, or safety design presentations. For practical usage, adjusting the UV scale to match real-world tactile plate dimensions is recommended to maintain accuracy, along with subtle roughness tuning to reflect surface wear or environmental conditions. This combination of materials, finish, and advanced PBR channels results in a visually striking, functionally reliable, and highly versatile safety yellow tactile plate texture suitable for a variety of industrial and public safety projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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