Seamless 3d texture pbr 8k tactile plate with chequered plate pattern on steel gray surface free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k tactile plate with chequered plate pattern on steel gray surface

Texture Info

IDseamless-3d-texture-pbr-8k-tactile-plate-with-chequered-plate-pattern-on-steel-gray-surface
CategoryTactile Plate
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture PBR at 8K resolution showcases a meticulously crafted chequered plate pattern embossed on a steel gray industrial metal surface. The base material is high-grade steel, known for its durability and resistance to heavy wear, making it ideal for safety-critical applications such as grip surfaces and slip-resistant flooring. The steel substrate exhibits a uniform, subtly textured finish featuring fine surface grit and signs of gentle abrasion, which realistically simulate natural weathering and light corrosion typical of industrial environments. The gray tone is achieved through a combination of oxide layers and fine pigments, offering a matte yet slightly reflective appearance that balances metallic luster with practical anti-glare properties.

Structurally, this texture represents a metal plate with a raised chequered pattern, where each diamond-shaped protrusion is crisply defined and consistent in scale and alignment, reflecting careful grain orientation and manufacturing precision. The PBR workflow channels capture these material characteristics accurately: the BaseColor/Albedo channel delivers the nuanced steel gray hues and subtle discolorations; the Normal map encodes the tactile relief of the chequered pattern, enhancing depth and shadow interplay; Roughness defines the interplay between polished and worn areas, enabling realistic reflections and diffuse scattering; the Metallic channel confirms the pure metallic nature of the surface; Ambient Occlusion adds soft shading within crevices to reinforce dimensionality; and Height/Displacement provides fine elevation detail for enhanced parallax effects. This comprehensive channel setup ensures photorealistic rendering fidelity across diverse engines and workflows.

Designed for seamless tiling, this 8K texture is perfectly suited for large-scale industrial scenes in Blender, Unreal Engine, and Unity, providing unparalleled sharpness and detail necessary for close-up inspections or wide architectural visualizations. Its tactile chequered pattern is essential for simulating slip-resistant flooring in heavy-duty environments such as factories, warehouses, and public infrastructure. For optimal results, it is recommended to adjust the UV scale to maintain the realistic size of the chequered pattern and fine-tune the roughness values slightly higher in wet or oily floor scenarios to mimic reduced grip. This texture’s combination of high resolution, realistic material response, and seamless repeatability makes it a versatile and reliable choice for industrial metal applications requiring both aesthetic authenticity and functional accuracy.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.