Seamless 3d texture pbr 8k tactile plate with rounded edges and powder coated signal yellow surface free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k tactile plate with rounded edges and powder coated signal yellow surface

Texture Info

IDseamless-3d-texture-pbr-8k-tactile-plate-with-rounded-edges-and-powder-coated-signal-yellow-surface
CategoryTactile Plate
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture tactile plate features a meticulously crafted powder coated surface in vivid signal yellow, designed to maximize visibility and safety in public and urban environments. The base substrate is a high-density polymer composite, chosen for its excellent impact resistance and durability against heavy foot traffic and weathering. Embedded within this substrate are fine mineral aggregates that enhance structural integrity while maintaining a uniform grain orientation to support consistent texture detail. The plate’s rounded edges are precision-formed to reduce injury risk, contributing to accessibility compliance and a modern aesthetic. The powder coating uses advanced pigment dispersion techniques to produce a bright, fade-resistant signal yellow finish that resists chipping and abrasion, ensuring long-lasting color fidelity and enhanced anti-skid properties.

From a Physically Based Rendering (PBR) perspective, this tactile plate’s materials are carefully translated across multiple texture channels to achieve photorealism at 8K resolution. The BaseColor (Albedo) channel captures the pure, saturated signal yellow pigment without any baked-in lighting, providing a clean and vibrant color foundation. The Normal map encodes the seamless 3D texture details, including the subtle bumps and rounded edges that define the tactile surface’s grip-enhancing topography. Roughness maps highlight the powder coated finish’s soft-touch, anti-skid qualities by varying surface microsurface scattering, while the Metallic channel remains near zero due to the polymer base, accurately representing non-metallic behavior. Ambient Occlusion enhances the perception of depth along edge crevices and textured recesses, complementing the Height/Displacement map that provides accurate parallax and relief effects for dynamic lighting in Unreal Engine, Blender, and Unity environments.

Optimized for seamless tiling at ultra-high 8K resolution, this tactile plate texture is Unreal, Blender, and Unity ready, ensuring easy integration into architectural visualization, urban planning simulations, and transportation hub designs. For best practical results, it is recommended to carefully tune the roughness channel to balance visual softness and slip resistance, while adjusting the UV scale to match real-world plate dimensions for accurate spatial representation. Incorporating subtle parallax height mapping can further enhance the tactile realism in close-up views, improving accessibility visual cues without compromising rendering performance. This combination of material science, PBR accuracy, and high-resolution detail guarantees a reliable, visually striking solution tailored for demanding safety and accessibility applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.