Seamless 3d texture pbr 8k tactile plate with raised dots and steel gray finish free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k tactile plate with raised dots and steel gray finish

Texture Info

IDseamless-3d-texture-pbr-8k-tactile-plate-with-raised-dots-and-steel-gray-finish
CategoryTactile Plate
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture is a meticulously crafted PBR asset featuring a steel gray metal plate adorned with an evenly distributed pattern of raised dots. The base material is a robust industrial-grade metal, combining a dense alloy substrate with a finely brushed surface finish that subtly diffuses light to create a matte effect. The steel gray coloration results from a controlled oxide layer and integrated pigments that enhance durability and resist corrosion. The raised dots, formed through precision embossing or stamping, add a textured metal grip surface designed for tactile feedback and slip resistance. These features emphasize the plate’s heavy-duty, utilitarian nature, making it ideal for environments requiring both function and longevity, such as public infrastructure and safety applications.

At an ultra-high 8K resolution, this texture captures every nuance of the metal plate’s surface qualities with photorealistic fidelity. The PBR workflow accurately represents material properties across multiple texture maps: the BaseColor channel conveys the nuanced steel gray tone with subtle variations and wear patterns; the Normal map enhances the three-dimensional raised dots and fine surface abrasions; Roughness maps define the matte finish with slight irregularities to suggest natural wear; Metallic values confirm the plate’s metal composition, lending authentic reflectivity; Ambient Occlusion adds depth to crevices around the dots; and the Height/Displacement channel enables realistic parallax effects, enhancing tactile perception in 3D renders. This comprehensive channel setup ensures seamless integration in Unreal Engine, Blender, and Unity projects, supporting realistic lighting and shading in industrial or architectural visualization.

Designed for seamless tiling, this 3D texture ensures a continuous, non-repetitive appearance across large surfaces such as floor plates, tactile paving, or safety panels. The uniformity of the raised dots combined with the subtle weathering and wear patterns lends a believable, functional aesthetic without distracting visual breaks. For optimal practical use, it is recommended to adjust the UV scale based on the intended real-world application size, and to fine-tune roughness to balance the grip and reflectivity according to lighting conditions. This approach maximizes the texture’s versatility, whether used in close-up renders or expansive industrial scenes, ensuring both high performance and photorealistic detail at any scale.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.