Seamless 3d texture pbr 8k tactile plate raised lines on powder coated light gray aluminum sheet free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k tactile plate raised lines on powder coated light gray aluminum sheet

Texture Info

IDseamless-3d-texture-pbr-8k-tactile-plate-raised-lines-on-powder-coated-light-gray-aluminum-sheet
CategoryTactile Plate
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture features a high-resolution 8K PBR pattern of raised lines embossed on a powder coated light gray aluminum sheet, designed to deliver exceptional realism and material fidelity. The base substrate is a lightweight yet durable aluminum alloy, chosen for its corrosion resistance and structural strength, making it ideal for outdoor and urban applications. The aluminum sheet is uniformly coated with a matte, powder-based finish that provides both a smooth tactile surface and enhanced wear resistance. This powder coating creates a protective barrier against environmental factors like moisture and UV exposure, preserving the aluminum’s integrity while imparting a soft, muted light gray color that is consistent across the BaseColor (Albedo) channel. The linear raised lines pattern is carefully integrated with crisp edges and moderate height displacement, contributing to the Normal and Height maps for detailed surface relief and subtle depth effects, enhancing grip and anti-skid functionality in practical usage scenarios such as public space flooring and construction-grade tactile paving.

In PBR shading workflows, the material’s Roughness channel reflects the powder coated finish’s matte texture, offering medium-high roughness values that reduce specular highlights while maintaining a natural diffused reflection. The Metallic channel remains strongly metallic due to the aluminum substrate beneath the coating, ensuring accurate light interaction typical of metal surfaces. Ambient Occlusion maps emphasize the recessed areas between the raised lines, adding realistic shadowing and enhancing the perception of depth and texture complexity. The precise 8K resolution ensures that all these channels capture intricate details, from the fine grain of the powder coating to the subtle irregularities in the aluminum sheet’s surface, making this texture fully compatible and optimized for rendering engines like Unreal Engine, Blender, and Unity.

For practical implementation, it is recommended to adjust the UV scale carefully to avoid texture repetition and to fine-tune the roughness parameter based on lighting conditions in your scene—lower roughness values can simulate a slightly polished effect, while higher values maintain a purely matte look. This tactile plate texture is perfectly suited for architectural visualizations, urban design projects, and any application requiring realistic, wear-resistant, anti-skid surfaces with a modern industrial aesthetic. Its seamless nature allows for large-scale tiling without visible borders, ensuring consistent and immersive visual results across extensive surfaces.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.