This seamless 3D texture PBR 8K tactile plate showcases a polished steel surface meticulously crafted with uniform bumps arranged in a precise, regular pattern. The base substrate is a high-grade metal alloy, selected for its durability and corrosion resistance, which forms a solid foundation for the tactile plate. The polished finish is achieved through fine mechanical polishing and chemical treatments that result in a smooth, reflective surface with a metallic sheen. This enhances the visual depth and realism of the texture, while the uniform bumps provide essential tactile feedback and grip. The texture’s composition highlights a minimal porosity typical of polished steel, ensuring excellent weathering resistance and longevity in demanding industrial or commercial environments. Pigments and oxide layers subtly influence the base color, contributing to the cool, slightly bluish-gray appearance characteristic of refined steel surfaces.
In terms of PBR channels, the BaseColor/Albedo map captures the polished steel’s natural metallic hue with subtle variations induced by surface treatments and oxidation. The Normal map accurately replicates the uniform bumps, providing fine surface detail that enhances tactile perception and light interaction without increasing geometry complexity. The Roughness map is finely tuned to reflect the smoothness of the polished finish interspersed with the textured grip areas, creating realistic light reflections and glossy highlights. The Metallic channel confirms the material’s fully metallic nature, while Ambient Occlusion adds depth to the bumps’ shadows, emphasizing their three-dimensional quality. Height/Displacement maps are included to enhance parallax effects and improve realism at close viewing distances, especially useful in high-end rendering engines.
This 8K resolution seamless texture is fully optimized and ready for use in Blender, Unreal Engine, and Unity, allowing for ultra-detailed visual representation of grip surfaces, floor markers, and safety plates. The continuous tiling ensures no visible seams, making it ideal for large-scale commercial applications where durability and visual consistency are critical. For optimal results, it is recommended to adjust the UV scale to balance the bump pattern density relative to the intended surface area and environment. Additionally, tweaking the roughness values can simulate different maintenance levels, from freshly polished to slightly worn steel, enhancing realism in your scene.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
