This seamless 3D texture presents a high-fidelity PBR tactile metal plate with a riveted surface and a distinctive raised pattern, crafted from industrial gray metal as its base substrate. The metal plate exhibits a robust composition featuring a heavily oxidized and worn finish, indicative of long-term exposure to harsh environmental conditions. Its surface demonstrates a gritty, rough texture with subtle porosity due to accumulated surface contamination and weathering effects, enhanced by fine grain orientation that emphasizes mechanical strength. Rivets, acting as both functional fasteners and decorative mechanical details, punctuate the plate, complementing the raised pattern by adding dimensional depth and industrial authenticity. The surface finish combines brushed and oxidized metal layers with pigment oxide discolorations, delivering a realistic aged metal appearance while maintaining slip-proof characteristics essential for safety applications.
In terms of PBR channels, the BaseColor (Albedo) map captures the industrial gray tones interspersed with darker oxidized patches and rust-like pigmentation, reflecting natural metal corrosion. The Normal map incorporates intricate micro-variations of the rivets, raised pattern geometry, and surface roughness, enhancing tactile feedback and realistic light interaction. The Roughness map balances polished and gritty areas, simulating worn metal where friction is highest, contributing to enhanced grip. The Metallic channel confirms the fully metal composition, while Ambient Occlusion adds depth to crevices around rivets and raised surfaces, accentuating shadow detail. Height and Displacement maps precisely define the pronounced raised pattern and rivet protrusions, enabling realistic parallax effects and surface relief, perfect for close-up renders and interactive environments.
Rendered at an ultra-detailed 8K resolution, this texture is optimized for seamless tiling without visible repetition, ensuring photorealistic results in high-end 3D projects. It is fully compatible and Unreal, Blender, and Unity ready, making it ideal for industrial and commercial infrastructure visualizations that require durable, slip-proof metal plates with tactile surfaces. For practical application, adjusting the UV scale to align the rivet spacing realistically with the scene’s scale is recommended, while fine-tuning the roughness map can help achieve the desired balance between reflectivity and grip, depending on environmental lighting and usage context.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
