This seamless 3D texture PBR tactile plate features a meticulously crafted surface combining raised rubber dots embedded on a powder coated anodized aluminum base. The substrate consists of high-grade anodized aluminum, providing a robust metal foundation known for its excellent corrosion resistance and lightweight strength. The powder coating layer not only enhances the aluminum’s durability but also contributes a smooth, uniform finish that resists impact, abrasion, and weathering, ensuring long-lasting protection in demanding urban environments. The raised rubber dots, made from a flexible elastomeric polymer, are securely bonded to the metal surface, creating a tactile, anti-skid pattern designed to improve grip and safety on walkway surfaces and public floor markers. The interplay of these materials results in a sophisticated industrial design that balances functionality and aesthetics, ideal for transportation hubs and station platforms where accessibility and safety standards are critical.
From a PBR (Physically Based Rendering) perspective, this texture’s 8K resolution captures exceptional detail across all channels. The BaseColor/Albedo map represents the subtle variations in the powder coated anodized aluminum’s matte finish, combined with the deep, matte black rubber dots. The Normal map accurately conveys the pronounced height and shape of the rubber dots, lending realistic depth and tactile feel to the surface. Roughness values are carefully calibrated to reflect the contrasting finishes: the powder coating exhibits a medium roughness for a durable matte look, while the rubber dots provide a higher roughness to enhance grip and reduce shininess. The Metallic channel emphasizes the underlying aluminum’s natural reflectivity, subtly visible beneath the coating. Ambient Occlusion intensifies the shading around the raised dots for added realism, and the Height/Displacement map enables detailed parallax effects to simulate the tactile surface’s physical relief convincingly in real-time engines.
This texture is optimized and Unreal Blender ready, making it fully compatible with Blender, Unreal Engine, and Unity workflows. It seamlessly integrates into projects requiring high-resolution, photorealistic materials for heavy-use urban and public tactile applications. For practical use, adjusting the UV scale for the rubber dots can significantly improve visual fidelity on large surfaces, while fine-tuning the roughness channel helps balance reflectivity and grip realism depending on lighting and environmental conditions. This robust combination of powder coated anodized aluminum and rubber, rendered in 8K seamless detail, ensures superior anti-skid safety performance and compliance with accessibility aid standards, making it an ideal choice for tactile plate design in transportation and public infrastructure settings.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
