Seamless 3d texture pbr 8k tactile plate with embossed circles on matte black powder coated surface free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k tactile plate with embossed circles on matte black powder coated surface

Texture Info

IDseamless-3d-texture-pbr-8k-tactile-plate-with-embossed-circles-on-matte-black-powder-coated-surface
CategoryTactile Plate
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture tactile plate showcases a meticulously crafted surface featuring embossed circles on a matte black powder coated finish. The base substrate is a high-strength metal alloy, chosen for its excellent structural integrity and resistance to industrial wear. This metal core is treated with a specialized powder coating process, applying a finely pigmented black polymer powder that cures into a tough, abrasion-resistant layer. The powder coating not only provides a consistent matte black colorant but also contributes to the plate’s low porosity and enhanced weathering resistance, making it ideal for demanding urban and public safety environments. The embossed circles are precisely formed through advanced manufacturing techniques, creating a raised tactile pattern that enhances grip and accessibility on floor surfaces, particularly in transportation hubs and station platforms.

The physical properties of this tactile plate are accurately captured in its PBR (Physically Based Rendering) channels, optimized at an ultra-high 8K resolution for exceptional detail and realism. The BaseColor (Albedo) channel reflects the deep matte black tone without any unwanted gloss, while the Normal map conveys the subtle depth and curvature of the embossed circles, emphasizing their tactile nature. The Roughness map is finely tuned to replicate the soft-touch powder coating’s texture, balancing grip and wear resistance. Metallic values remain low to reflect the non-metallic powder surface, while Ambient Occlusion and Height (Displacement) maps further enhance the perception of depth and shadow around the embossed patterns. This texture is fully Unreal, Blender, and Unity ready, ensuring seamless integration into real-time rendering workflows and virtual environments.

Composed with a focus on durability and minimalistic aesthetics, the plate’s powder coated surface sustains its appearance and function under heavy foot traffic and exposure to outdoor elements. The fine grain texture embedded in the coating adds a subtle tactile quality that complements the embossed circles, providing an anti-skid surface essential for accessibility aids and public safety compliance. For practical use in 3D applications, adjusting the UV scale can help maintain the tactile pattern’s clarity at different model sizes, while careful roughness tuning allows customization of surface reflectivity to suit various lighting conditions and materials. This tactile plate represents a sophisticated blend of material science and digital fidelity, making it a versatile solution for modern urban infrastructure and design projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.