This texture features hexagonal, star-shaped, and diamond-patterned black tiles crafted from a high-quality ceramic base substrate, chosen for its durability and natural resistance to weathering. The tiles exhibit a matte surface finish that balances subtle roughness with a smooth touch, enhanced by fine yellowish-brown sand particles embedded within the grout and tile surfaces. These aggregates contribute to the texture’s realistic porosity and tactile depth, simulating natural wear and outdoor exposure. The dark black coloration is achieved through mineral-based pigments integrated during the firing process, providing a rich, consistent base color that resists fading over time.
In the physically based rendering (PBR) workflow, this texture excels with detailed BaseColor/Albedo maps showcasing the rich black tones and contrasting sandy grout. The Normal map captures the intricate relief of the hexagonal and star-shaped tile edges, as well as the subtle grain of the sand particles, adding realistic depth and shading. Roughness maps reflect the varied surface finish, with slightly higher roughness in the sandy grout areas and a smoother finish on the tile faces, while the Metallic channel remains minimal to emphasize the ceramic nature of the tiles. Ambient Occlusion enhances the shadows within the recesses of the tile patterns, and the Height/Displacement map provides fine elevation details that support convincing parallax effects in real-time engines.
Rendered at up to 8K resolution, this tile texture is optimized for seamless integration into Blender, Unreal Engine, and Unity, ensuring high fidelity in both close-up and wide-angle views. Its versatile design is particularly well-suited for garden floors and outdoor patios, where the interplay of geometric shapes and natural sand elements can enrich the visual complexity of the environment. For best results, it’s recommended to adjust the UV scale to maintain the balance between tile pattern visibility and overall surface coverage, and to fine-tune the roughness map in your material shader to match lighting conditions, enhancing realism and tactile appeal.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.