This Gray Pavement Tiles texture features an intricate pattern composed of hexagons and crosses, creating a visually appealing tiled floor design. The base substrate simulates high-quality mineral ceramic, characterized by a solid, durable composition that mimics natural stone. The tiles are bound with a subtle polymer adhesive layer, ensuring cohesion between individual elements while maintaining slight porosity for realistic weathering effects. The surface finish is matte with a softly brushed texture, enhancing the natural stone appearance by diffusing light gently and reducing glare. Pigments based on iron oxide and subtle gray dyes provide the consistent yet varied gray tone, capturing the look of weathered pavement that has endured gradual exposure to outdoor elements.
In terms of PBR channels, the BaseColor/Albedo map delivers the core gray hues and the distinct diamond and cross shapes, while the Normal map adds detailed surface irregularities that simulate the slight roughness and fine grain orientation inherent in ceramic pavement tiles. The Roughness channel emphasizes the semi-matte brushed finish, balancing reflectivity for a realistic stone effect without appearing overly polished or slippery. Metallic values remain minimal to none, consistent with non-metallic ceramic materials. Ambient Occlusion enhances the depth of the tile joints and the subtle shadowing around the pattern intersections, and the Height/Displacement map provides modest relief to accentuate the geometric shapes and grout lines, enhancing realism especially in close-up renders.
Rendered at an ultra-high 8K resolution, this texture is fully optimized for use in Blender, Unreal Engine, and Unity, supporting detailed visualization and close-up shots without loss of fidelity. For best results, adjust the UV scale to maintain the balance between tile size and scene scale, and fine-tune the roughness level to match the environmental lighting conditions, whether aiming for a dry, sunlit pavement or a damp, weathered surface. The subtle height map can also be used for parallax effects to add dimensionality without impacting performance significantly, making this texture a versatile choice for realistic urban or architectural visualization projects.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.