Gray Pavement Tiles Consisting of Hexagons and Crosses | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Gray Pavement Tiles Consisting of Hexagons and Crosses | Free PBR

IDgray-pavement-tiles-consisting-of-hexagons-and-crosses-free-pbr
Tile
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Gray Pavement Tiles texture features an intricate pattern composed of hexagons and crosses, creating a visually appealing tiled floor design. The base substrate simulates high-quality mineral ceramic, characterized by a solid, durable composition that mimics natural stone. The tiles are bound with a subtle polymer adhesive layer, ensuring cohesion between individual elements while maintaining slight porosity for realistic weathering effects. The surface finish is matte with a softly brushed texture, enhancing the natural stone appearance by diffusing light gently and reducing glare. Pigments based on iron oxide and subtle gray dyes provide the consistent yet varied gray tone, capturing the look of weathered pavement that has endured gradual exposure to outdoor elements.

In terms of PBR channels, the BaseColor/Albedo map delivers the core gray hues and the distinct diamond and cross shapes, while the Normal map adds detailed surface irregularities that simulate the slight roughness and fine grain orientation inherent in ceramic pavement tiles. The Roughness channel emphasizes the semi-matte brushed finish, balancing reflectivity for a realistic stone effect without appearing overly polished or slippery. Metallic values remain minimal to none, consistent with non-metallic ceramic materials. Ambient Occlusion enhances the depth of the tile joints and the subtle shadowing around the pattern intersections, and the Height/Displacement map provides modest relief to accentuate the geometric shapes and grout lines, enhancing realism especially in close-up renders.

Rendered at an ultra-high 8K resolution, this texture is fully optimized for use in Blender, Unreal Engine, and Unity, supporting detailed visualization and close-up shots without loss of fidelity. For best results, adjust the UV scale to maintain the balance between tile size and scene scale, and fine-tune the roughness level to match the environmental lighting conditions, whether aiming for a dry, sunlit pavement or a damp, weathered surface. The subtle height map can also be used for parallax effects to add dimensionality without impacting performance significantly, making this texture a versatile choice for realistic urban or architectural visualization projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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