Seamless 8k pbr 3d texture of matte cement tile with multicolor decorative floral pattern free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 8k pbr 3d texture of matte cement tile with multicolor decorative floral pattern

IDseamless-8k-pbr-3d-texture-of-matte-cement-tile-with-multicolor-decorative-floral-pattern
Tile
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8K PBR texture replicates a matte cement tile featuring a multicolor decorative floral pattern, crafted to simulate the authentic materials and form of traditional cement flooring. The base of the tile is composed of a dense, fine-grained cementitious substrate, combining Portland cement with mineral aggregates such as sand and crushed limestone. This composition creates a sturdy yet slightly porous tile surface, capable of subtle weathering and wear over time. The tile’s form is a classic square geometry with a smooth but matte finish that diffuses light softly, minimizing specular reflections and providing a natural, subdued appearance.

The multicolor floral design is integrated into the tile surface using mineral-based pigments, which are mixed into the cement paste before curing, ensuring color durability and resistance to fading. The decorative pattern consists of stylized floral motifs arranged in a symmetrical, repeating layout that enhances the tile’s vintage character. The pattern’s depth is subtly emphasized through slight relief variations, giving the tile a tactile quality without pronounced embossing. This detail is captured in the texture’s Normal and Height maps, which convey the fine undulations and surface intricacies of the tile and its design elements.

From a PBR workflow perspective, the BaseColor (Albedo) map displays the intricate coloration and pattern, faithfully representing the multicolor pigments and natural cement tones. The Roughness map reflects the matte, lightly textured surface, ensuring minimal gloss and soft light scattering typical of unpolished cement. The Metallic channel remains at zero, as cement and pigments are non-metallic materials. Ambient Occlusion enhances the perception of depth around the floral motifs and tile edges, while the Height/Displacement map supports subtle parallax effects, emphasizing surface relief in rendering engines.

This texture is optimized at an 8K resolution, suitable for close-up photorealistic renders in Blender, Unreal Engine, and Unity, maintaining crisp detail even on large surfaces. For practical application, it is recommended to adjust the UV scale to balance pattern repetition and tile size realistically. Additionally, tuning the roughness level can help simulate varying degrees of surface wear or maintenance, while blending height and normal maps can enhance perceived depth without excessive geometry.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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