Texture Info
| ID | cracked-seamless-pbr-cracked-stone-wall-texture-with-holes |
| Category | Brick |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Color | sRGB |
| Tileable | Yes |
This seamless PBR texture presents a detailed cracked stone wall composed of rectangular blocks featuring significant surface erosion, fractures, and jagged holes. The stone material reveals a predominantly gray color palette with varying tones from dark charcoal shadows in the deep crevices and holes to lighter, dusty grays highlighting the rough, porous surfaces. The cracked structure displays irregular fractures and chipped edges, creating a realistic impression of aged, weathered stone. The wall's surface is dry and coarse, with visible pitting and rough granularity adding to the tactile authenticity of the material. Cracks run mostly along block edges with random splits through individual stones, lending a natural, imperfect look without clear directional patterns, ideal for creating believable ruined architecture or worn exterior walls. This 4K source texture is fully seamless and tileable, crafted for PBR workflows to accurately simulate diffuse, height, roughness, and ambient occlusion details. It is perfectly suited for 3D modeling, game development, architectural visualization, and VFX projects. Compatible with major software such as Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. Use this texture to enhance industrial corridors, abandoned buildings, post-apocalyptic scenes, or fantasy ruins requiring rugged, cracked stone surfaces with realistic depth and material response. Its worn aesthetic makes it a great asset for creating detailed props, environment assets, and immersive backgrounds where textured stone damage and erosion are essential.
Best Uses for This Texture
- Exterior brick walls and facades
- Interior feature walls
- Archviz masonry surfaces
- Game environment modular walls
- Close-up brick and mortar renders
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.