Seamless 3D Texture 8K PBR Chainmail With Overlapping Rings And Silver Metal Shine free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3D Texture 8K PBR Chainmail With Overlapping Rings And Silver Metal Shine

Texture Info

IDseamless-3d-texture-8k-pbr-chainmail-with-overlapping-rings-and-silver-metal-shine
CategoryChainmail
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D PBR texture presents a highly detailed chainmail surface composed of tightly overlapping rings crafted from bright silver metal. The material base is pure metal, characterized by a polished finish that highlights the high metallic luster and reflective shine typical of premium silver alloys. Each ring is uniform in size and shape, meticulously arranged to create a dense, interlocking fabric that evokes the classic appearance of traditional chainmail armor. The smooth metal surfaces exhibit subtle soft shadows and specular highlights that enhance the photorealistic effect, making this texture ideal for close-up renders and realistic game assets requiring a convincing metallic chainmail look.

In terms of composition, the texture simulates a metal substrate with minimal porosity, reflecting a solid, durable armor material. The overlapping rings form a compact pattern with consistent grain orientation, enhancing the sense of structural integrity and protection. The surface finish is bright and polished, with no visible oxidation or weathering, which preserves the silver metal’s pristine shine and clarity. This meticulous surface detail is captured across multiple PBR channels: the BaseColor/Albedo map delivers a clean, reflective silver tone; the Normal map encodes the depth and curvature of each ring, emphasizing the 3D overlap; Roughness is finely tuned to balance reflective highlights and subtle matte areas; the Metallic map ensures a fully metallic appearance; Ambient Occlusion adds depth to the ring intersections; and the Height/Displacement map enhances the realistic layering and surface relief.

Rendered at an impressive 8K resolution, this seamless texture is optimized for use in Blender, Unreal Engine, and Unity, offering superior clarity and detail even in extreme close-ups. The high resolution supports detailed displacement and normal effects, making it suitable for both cinematic visuals and interactive real-time applications. For best results, it is recommended to adjust the UV scale carefully to maintain the natural size of the rings relative to the 3D model and to fine-tune the roughness slider in your material settings to tailor the shine and reflectivity depending on the lighting environment. This flexibility ensures the texture can seamlessly integrate into various workflows, from realistic armor simulations to stylized game designs requiring a classic silver metal chainmail aesthetic.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.