Seamless 3d texture pbr 8k of chainmail hood with worn scratched metal surface free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k of chainmail hood with worn scratched metal surface

Texture Info

IDseamless-3d-texture-pbr-8k-of-chainmail-hood-with-worn-scratched-metal-surface
CategoryChainmail
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 8k resolution PBR 3d texture showcases the intricate surface of a chainmail hood composed of tightly linked metal rings. The base material is a metallic alloy, characterized by a worn and scratched surface finish that combines fine abrasion marks, scuffs, and subtle oxidation effects. These details simulate realistic battle wear and natural aging, giving the texture a tactile and authentic medieval armor appearance. The chainmail weave pattern is consistent and uniform, with each ring interlocked precisely to ensure protective coverage. The metallic sheen is carefully balanced to convey both the reflective properties of polished metal and the diffuse qualities of weathered surfaces, creating a visually rich and convincing material base.

Technically, this texture is optimized for physically based rendering workflows. The BaseColor/Albedo channel captures the nuanced coloration of the scratched metal, including darkened oxide layers and lighter abrasion highlights. The Normal map enhances the perception of the ring links’ depth and the surface roughness created by dents and scrapes. The Roughness channel controls the surface reflectivity, emphasizing areas where wear has smoothed the metal versus rougher, corroded patches. The Metallic map defines the metal’s conductive properties, while Ambient Occlusion adds subtle shadowing within the weave recesses for added realism. Height/Displacement data further accentuates the dimensionality of the chainmail rings and surface imperfections, enabling detailed parallax or displacement effects in rendering engines.

Designed for seamless tiling, this texture is ideal for 3d artists and game developers working in Blender, Unreal Engine, or Unity who require authentic medieval armor surfaces with high fidelity. Its 8k resolution ensures exceptional detail, suitable for close-up views and cinematic quality renders. For best results, adjusting the UV scale to maintain the weave’s natural proportions and fine-tuning roughness levels can help integrate the texture into various lighting environments. Additionally, leveraging the height map for parallax occlusion mapping can significantly enhance the perceived depth and realism of the chainmail hood in real-time applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.