This seamless 3D texture showcases an authentic European 4 in 1 chainmail weave meticulously crafted from brushed steel rings, designed at an impressive 8K resolution for ultra-detailed realism. The base material is high-grade steel, characterized by its fine linear grain and subtle matte finish achieved through precision brushing techniques. This brushed steel surface features a soft, diffused reflection that enhances the tactile feel of the interlocking rings, while the moderate ring density faithfully represents the traditional medieval armor construction. The texture’s surface finish balances a natural wear appearance with a refined look, highlighting slight variations in oxidation and micro-abrasions typical of aged metal. The weave pattern creates a visually captivating fabric-like metal surface, where the interplay of light and shadow is enhanced by the texture’s detailed porosity and subtle surface imperfections.
In terms of PBR channels, the BaseColor (Albedo) captures the brushed steel’s muted silver-gray tones with realistic color depth, while the Normal map precisely defines the raised and recessed areas of the 4 in 1 weave, emphasizing the interlocking ring structure. The Roughness map controls the soft matte finish, allowing for natural light scattering without harsh glossiness, and the Metallic channel is set to fully represent the steel’s reflective metal properties. Ambient Occlusion adds realistic shading into the crevices between rings, deepening the texture's dimensionality, and the Height/Displacement map subtly enhances the surface relief, perfect for close-up renders where detail is paramount. This texture is fully optimized and ready for seamless integration into Blender, Unreal Engine, and Unity workflows, enabling smooth UV mapping and high-fidelity renders.
For optimal results, it is recommended to adjust the UV scale to maintain the realistic size of the chainmail rings according to your asset’s dimensions, ensuring the weave pattern remains true to life. Additionally, fine-tuning the Roughness parameter can help simulate different usage scenarios—from freshly polished armor to weathered battlefield wear—allowing greater control over the metal’s reflective qualities. This seamless 8K PBR chainmail texture with European 4 in 1 brushed steel rings is ideal for detailed medieval armor visualizations, historical recreations, and any digital asset requiring a highly realistic metal fabric surface with a refined, tactile appearance.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
