This seamless 3D texture presents a meticulously crafted chainmail surface composed of interlocked steel rings woven tightly together, forming a durable fabric-like mesh. The base material is high-grade steel, characterized by a natural metallic composition that delivers both strength and subtle flexibility. Each ring is smoothly interconnected, exhibiting slight variations in curvature and thickness that enhance realism. The tight weave pattern minimizes gaps, creating a compact, continuous surface that mimics authentic medieval armor construction. The texture’s surface finish features a polished steel appearance with a subtle metallic luster, achieved through a finely tuned oxide layer and micro-surface irregularities, which together bring out a convincing interplay of light and shadow across the mesh.
Crafted at an impressive 8K resolution, this high-quality PBR texture is optimized for photorealistic rendering, making it ideal for use in advanced 3D modeling and visualization projects within Blender, Unreal Engine, and Unity. The PBR channels are thoughtfully designed to reflect the physical characteristics of the chainmail: the BaseColor/Albedo channel captures the cool, slightly bluish-gray tone of polished steel rings, while the Normal map emphasizes the subtle depth and curvature of each ring, enhancing the perception of interlocking layers. The Roughness map balances the polished shine with gentle surface wear, avoiding an overly smooth or plastic look, and the Metallic channel fully represents the steel’s reflective properties. Ambient Occlusion adds realistic shadowing within the tight weave crevices, and the Height/Displacement map provides nuanced depth cues, further accentuating the woven pattern’s dimensionality.
This texture is perfect for detailed digital artwork, including highly realistic medieval armor visualizations and game assets requiring an authentic chainmail appearance. Its seamless nature allows for easy tiling without visible edges, and the tight weave pattern ensures a dense, protective look suitable for various design scales. For optimal results, users should consider adjusting the UV scale to emphasize the chainmail’s intricate detail or fine-tune the roughness parameter to achieve the desired balance between shine and wear depending on the scene’s lighting and material context. This versatile, Unreal and Blender-ready texture offers a clean, polished finish while preserving the rugged, industrial character of steel chainmail.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
