Seamless 3d texture pbr 8k of interlinked rings metal chainmail surface free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k of interlinked rings metal chainmail surface

Texture Info

IDseamless-3d-texture-pbr-8k-of-interlinked-rings-metal-chainmail-surface
CategoryChainmail
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture features an ultra-high-definition 8K resolution representation of interlinked steel rings forming a classic chainmail surface. The material is composed entirely of metal, showcasing tightly woven rings with a smooth, polished finish that highlights the natural metallic sheen and reflective qualities characteristic of finely crafted steel. Each ring in this pattern exhibits subtle micro-variations and slight imperfections that simulate realistic wear and natural metal grain, enhancing the impression of an authentic medieval armor surface. The texture’s surface finish balances a refined gloss with areas of mild oxidation and abrasion, adding depth and authenticity to the metal’s appearance.

The PBR (Physically Based Rendering) channels accurately capture these material attributes to deliver photorealistic results in any 3D environment. The BaseColor/Albedo reflects the cold, silvery-gray hues of untreated steel, while the Metallic channel is set to emphasize the fully metallic nature of the chainmail. The Normal map encodes detailed surface geometry, including the interlinked ring edges and subtle surface bumps, creating convincing depth and structural complexity. Roughness values vary across the surface to simulate the interplay between polished highlights and micro-scratches or slight oxidation patches. Ambient Occlusion enhances the perception of tight interlocking geometry, emphasizing crevices where light naturally dims. Height/Displacement maps are finely tuned to reinforce the layered weave pattern, contributing to a realistic tactile feel when rendered with parallax or tessellation techniques.

Designed for seamless tiling, this metal chainmail 3D texture is ideal for use in Blender, Unreal Engine, and Unity projects where a photorealistic medieval mail appearance is required. It supports extensive customization through material parameters, allowing artists to adjust UV scale for optimal pattern repetition or fine-tune roughness maps to simulate varying levels of surface wear or polish. For best results, applying moderate roughness values helps balance reflections and diffuse lighting, enhancing realism while maintaining the chainmail’s characteristic metallic shimmer. This texture excels in armor modeling, game asset visualization, and high-fidelity rendering scenarios demanding intricate metal craftsmanship and geometrical precision.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.