This seamless 3D texture offers an exceptionally detailed 8K resolution portrayal of chainmail composed of tightly interwoven rings, finished in a sophisticated gunmetal gray tone. The base material mimics high-quality metal, characterized by a dense, flexible fabric of uniformly sized and thick rings. These rings appear forged from a dark metal alloy, with subtle oxide layers contributing to the muted gray coloration and enhancing the surface’s natural weathering. The texture’s meticulously crafted surface finish balances smoothness with soft highlights, replicating polished yet slightly brushed metal that captures ambient light realistically. This interplay of reflectivity and subtle surface imperfections accentuates the intricate interwoven pattern, making the material ideal for modern armor designs or any digital asset requiring a refined, dark metallic chainmail appearance.
In terms of PBR channels, the BaseColor (Albedo) captures the gunmetal gray pigment with nuanced variations created by natural oxidation and metal grain, while the Metallic map ensures a consistent high metal value across all rings. The Roughness channel is finely tuned to reflect a semi-polished surface that avoids excessive glossiness, allowing soft highlights to emphasize the ring texture without overpowering the detail. The Normal map provides an accurate representation of the interlocking ring geometry and subtle surface variations, giving a convincing depth to the pattern. Height or Displacement maps enhance the physical relief of the chainmail, emphasizing ring overlaps and fabric flexibility, while Ambient Occlusion adds realistic shadowing within the interstices of the rings, increasing overall visual depth and authenticity.
Designed to be Unreal, Blender, and Unity-ready, this seamless 3D PBR chainmail texture integrates effortlessly into a wide range of 3D modeling and rendering workflows. Its 8K resolution ensures exceptional clarity and detail, suitable for close-up shots or high-end visualizations. For optimal results, it is recommended to adjust the UV scale to maintain the natural size and spacing of the rings, preserving the intricate interwoven pattern’s realism. Additionally, fine-tuning the roughness parameter can help simulate different lighting environments or wear levels, allowing artists to customize the chainmail’s appearance from newly polished armor to subtly aged surfaces.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
