Cracked and Peeling Plaster PBR Texture in Gray Tones

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked and Peeling Plaster in Gray Tones seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-cracked-plaster-texture-with-peeling-paint
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless 3D texture features highly realistic cracked and peeling plaster, layered with dry, weathered paint. The surface presents a complex network of fractures, splits, and curled edges where chunks of plaster have detached, revealing dark recesses underneath. Varied gray tones dominate the palette, ranging from pale ash white to deeper slate gray, creating subtle color variation and depth. The texture's tactile feel is rough and dry, with flaky paint and crumbling plaster creating a naturally eroded appearance. Cracks run mostly in irregular, web-like patterns with some larger gaps suggesting advanced decay. This texture is fully tileable and PBR-ready, optimized for use in Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. Its distressed look makes it perfect for simulating weathered building facades, abandoned industrial interiors, or aged architectural elements in post-apocalyptic, urban decay, or renovation-themed scenes. 3D artists and game developers can leverage this texture to add authentic surface detail to props, wall panels, and environmental assets, enhancing visual storytelling with high-quality cracked plaster realism at 4K resolution.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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