Cracked and Peeling Plaster PBR Texture in Gray Tones

Seamless texture (tileable) · PNG, WEBP, PBR ZIP. License: AITextured Free Commercial License (FCL) v1.1. Free personal and commercial use. Raw resale, standalone redistribution, mirroring/scraping, competing asset packs, and AI/ML training are not allowed without written permission. Attribution is not required, but appreciated..

Cracked and Peeling Plaster in Gray Tones seamless PBR texture preview

Texture Info

IDcracked-seamless-pbr-cracked-plaster-texture-with-peeling-paint
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes
This seamless 3D texture features highly realistic cracked and peeling plaster, layered with dry, weathered paint. The surface presents a complex network of fractures, splits, and curled edges where chunks of plaster have detached, revealing dark recesses underneath. Varied gray tones dominate the palette, ranging from pale ash white to deeper slate gray, creating subtle color variation and depth. The texture's tactile feel is rough and dry, with flaky paint and crumbling plaster creating a naturally eroded appearance. Cracks run mostly in irregular, web-like patterns with some larger gaps suggesting advanced decay. This texture is fully tileable and PBR-ready, optimized for use in Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. Its distressed look makes it perfect for simulating weathered building facades, abandoned industrial interiors, or aged architectural elements in post-apocalyptic, urban decay, or renovation-themed scenes. 3D artists and game developers can leverage this texture to add authentic surface detail to props, wall panels, and environmental assets, enhancing visual storytelling with high-quality cracked plaster realism at 4K resolution.

Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.

Can I use it in Blender, Unreal Engine and Unity?

Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.

Is commercial use allowed?

Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.

AITEXTURED Tools

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