cracked concrete PBR texture with deep fissures and chiseled surface

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked Concrete With Deep Fissures And Chiseled Surface seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-cracked-concrete-texture-with-deep-fissures
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless 4K PBR texture captures a worn concrete surface fractured into large, irregular plates separated by deep, narrow cracks and fissures. The grey concrete shows subtle variations with light and shadow emphasizing the jagged edges and broken chunks. Surface details include small pits, scattered chipped spots, and occasional fine scratch marks conveying wear and structural damage. The rough, dry texture with sharp fracture lines creates a strong visual impression of corroded, aged concrete slabs. Perfectly tileable, this texture ensures continuous realism without visible seams across large surfaces.

Rendered for PBR workflows, it supports physically accurate reflections and roughness for real-time engines like Unreal Engine, Unity, or offline renderers such as Blender and 3ds Max. Ideal for post-apocalyptic scenes, industrial corridors, factory floors, urban ruins, or props requiring a damaged concrete look. The pattern of cracks and holes gives a natural chaotic layout while maintaining coherence as a repeating tile. This texture brings depth and authenticity to architectural visualization, game level design, and visual effects projects demanding rugged, fractured concrete surfaces.
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Best Uses for This Texture

  • Architectural concrete walls
  • Industrial floors and slabs
  • Urban props and background walls
  • Game environment surfaces
  • Realtime and WebGL material previews

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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