Cracked & Holes Texture of Cracked and Peeling Pale Paint with Distinct Holes

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked & Holes of Cracked and Peeling Pale Paint with Distinct Holes seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-cracked-peeling-paint-with-holes-texture
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This high-resolution seamless PBR texture showcases a detailed cracked and peeling paint surface characterized by numerous fractures and large torn holes at the center. The pale, off-white paint exhibits curling edges and layered splits, revealing a darker underlying substrate. Brownish rust stains and subtle dirt patches accentuate the aged and weathered appearance, enhancing realism. The cracked patterns are irregular and jagged, with visible chip-offs and curled flakes exposing depth and roughness. This texture is tileable and PBR-ready, designed with accurate roughness and height detail to create realistic light interaction in 3D rendering engines. It is perfectly suited for use in Blender, Unreal Engine, Unity, 3ds Max, Cinema 4D, and other software where detailed surface wear is needed. Applications include simulating deteriorated walls, abandoned industrial sites, damaged props, and post-apocalyptic environments requiring authentic material aging effects. The broken paint and hole features add visual interest to create convincing damage and decay in 3D scenes.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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