cracked plaster PBR texture with large central hole and fractured edges

Seamless texture (tileable) · PNG, WEBP, PBR ZIP. License: AITextured Free Commercial License (FCL) v1.1. Free personal and commercial use. Raw resale, standalone redistribution, mirroring/scraping, competing asset packs, and AI/ML training are not allowed without written permission. Attribution is not required, but appreciated..

Cracked Plaster With Large Central Hole And Fractured Edges seamless PBR texture preview

Texture Info

IDcracked-seamless-pbr-cracked-plaster-texture-with-deep-holes-4
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes
This high-resolution seamless PBR texture showcases a stark white plaster surface extensively fractured around a large central hole. The cracked pattern radiates irregularly with deep, jagged splits and rough broken edges, revealing a hollow, gray background beneath. The plaster surface is dry with subtle dust and fine fissures branching through the material, enhancing the worn and eroded appearance. Notably, the fragmented, curled flakes at the hole edges provide a striking level of detail, emphasizing material damage and decay. Designed as a tileable 4K texture, it integrates seamlessly with PBR workflows for realistic 3D rendering. Ideal for artists seeking authentic damage effects in architectural visualizations, game environments, or VFX work, this texture suits dystopian ruins, construction site debris, or industrial corridor damage in engines like Blender, Unreal Engine, Unity, Cinema 4D, and 3ds Max. Its unique cracked plaster look adds a dramatic impact to any scene requiring a worn, broken surface.

Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.

Can I use it in Blender, Unreal Engine and Unity?

Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.

Is commercial use allowed?

Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.

AITEXTURED Tools

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