This high-resolution seamless PBR texture showcases a stark white plaster surface extensively fractured around a large central hole. The cracked pattern radiates irregularly with deep, jagged splits and rough broken edges, revealing a hollow, gray background beneath. The plaster surface is dry with subtle dust and fine fissures branching through the material, enhancing the worn and eroded appearance. Notably, the fragmented, curled flakes at the hole edges provide a striking level of detail, emphasizing material damage and decay. Designed as a tileable 4K texture, it integrates seamlessly with PBR workflows for realistic 3D rendering. Ideal for artists seeking authentic damage effects in architectural visualizations, game environments, or VFX work, this texture suits dystopian ruins, construction site debris, or industrial corridor damage in engines like Blender, Unreal Engine, Unity, Cinema 4D, and 3ds Max. Its unique cracked plaster look adds a dramatic impact to any scene requiring a worn, broken surface.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.