This seamless 3D PBR texture showcases a richly detailed cracked and damaged painted plaster surface with dynamic peeling and holes. The main layer of paint is a turquoise blue that flakes and curls up along varied cracks, revealing irregular patches of coral pink plaster beneath. This exposed plaster layer itself exhibits roughness and small fractures, adding depth and dimension. Deeper gouges and holes penetrate through these layers, revealing a mustard yellow undercoat providing strong visual contrast. The cracks form an intricate network of jagged fractures and peeled edges, with a random but natural distribution. Surface details include slight chipping, tiny paint bubbles, and subtle smooth and rough areas enhancing realism. The material has a dry, matte finish with tactile imperfections evoking neglected, worn walls or art installations exposed to decay and aging. This seamless tile perfectly suits applications requiring colorfully distressed plaster or painted surface effects in 3D modeling, architectural visualization, game design, and VFX. It is PBR-ready, made for Blender, Unreal Engine, Unity, 3ds Max, Cinema4D, and other industry tools. Ideal for interior ruin scenes, urban decay environments, stylized props, or post-apocalyptic setups where colorful, eye-catching cracked and peeled painted plaster is needed.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.