Cracked Painted Plaster Texture Featuring Vibrant Layered Holes and Peeling

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked Painted Plaster Featuring Vibrant Layered Holes and Peeling seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-cracked-painted-plaster-texture-with-holes-2
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless 3D PBR texture showcases a richly detailed cracked and damaged painted plaster surface with dynamic peeling and holes. The main layer of paint is a turquoise blue that flakes and curls up along varied cracks, revealing irregular patches of coral pink plaster beneath. This exposed plaster layer itself exhibits roughness and small fractures, adding depth and dimension. Deeper gouges and holes penetrate through these layers, revealing a mustard yellow undercoat providing strong visual contrast. The cracks form an intricate network of jagged fractures and peeled edges, with a random but natural distribution. Surface details include slight chipping, tiny paint bubbles, and subtle smooth and rough areas enhancing realism. The material has a dry, matte finish with tactile imperfections evoking neglected, worn walls or art installations exposed to decay and aging. This seamless tile perfectly suits applications requiring colorfully distressed plaster or painted surface effects in 3D modeling, architectural visualization, game design, and VFX. It is PBR-ready, made for Blender, Unreal Engine, Unity, 3ds Max, Cinema4D, and other industry tools. Ideal for interior ruin scenes, urban decay environments, stylized props, or post-apocalyptic setups where colorful, eye-catching cracked and peeled painted plaster is needed.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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