Cracked and Holes PBR Texture of White Plaster Wall

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked and Holes of White Plaster Wall seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-cracked-plaster-surface-with-holes-texture
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This 4K seamless PBR texture features a white plaster surface with a prominent central hole surrounded by sharp, jagged cracks and peeling fragments. The damage pattern includes deep fractures radiating irregularly from the hole, along with scattered smaller chips and flakes around the edges, creating an authentic broken wall effect. The plaster is matte with subtle surface roughness, conveying a dry and brittle material characteristic. The pure white tones contrast sharply with the dark void at the hole’s center, emphasizing the depth and damage severity. This tileable texture is crafted for physically based rendering workflows and is ideal for enhancing 3D models in Blender, Unreal Engine, Unity, 3ds Max, or Cinema 4D. Its distinctive cracked plaster look suits scenes involving interior damage, demolished buildings, abandoned constructions, or props needing realistic surface destruction. Use this texture for game assets, architectural ruin visualizations, or VFX where detailed surface imperfections and holes add immersive realism to your project. Its seamless design allows flexible repetition without visible borders, ensuring smooth coverage on large surfaces or close-up details.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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