This seamless, tileable PBR texture showcases a striking painted metal surface with intense orange and red hues, punctuated by large, deep circular holes and sharp cracks radiating outward. The material depicts worn, chipped paint revealing a dusty, weathered light blue underlayer, emphasizing layered damage and industrial erosion. Jagged fissures branch irregularly around each hole, suggesting heavy mechanical impact or corrosive decay. The surface combines roughness with subtle dust accumulation and paint peeling, offering realistic depth and tactile variation in the exposed metal and painted layers. This texture is crafted with 4K raw resolution and is fully PBR-ready for physically accurate reflections and light response. It suits 3D modeling, game development, architectural visualization, VFX, and product rendering workflows within Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. Ideal for environments such as industrial corridors, factory floors, sci-fi battle damage scenes, heavy machinery props, or urban decay settings requiring bold, colorful destruction effects. Its vibrant color palette and pronounced holes make it a distinctive choice for projects emphasizing high-impact wear and tear in modern or futuristic contexts.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.