This seamless PBR texture features a detailed white plaster surface exhibiting extensive cracking and a large central hole. The plaster is depicted with sharp, jagged fractures radiating from the hole's perimeter, accompanied by fine network cracks extending randomly across the surface. The chipped edges around the hole reveal coarse, granular plaster material beneath, creating a convincing depth effect with dark shadows inside the cavity. The surface is matte and dry, emphasizing wear and structural damage typical of aged or neglected walls. Presented in 4K resolution, the tileable design ensures flawless repetition for large-scale 3D scenes and game environments. This texture is ideal for use in Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, suiting sci-fi interiors, industrial ruins, abandoned buildings, or damaged architectural visualization. Its realistic broken plaster detailing brings authenticity to post-apocalyptic or construction demolition visuals, enhancing both close-up prop renders and expansive environment textures with its high level of detail and natural fracture patterns.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.