Cracked Paint PBR Texture with Deep Cracks and Peeling Layers in Dark Gray

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked Paint with Deep Cracks and Peeling Layers in Dark Gray seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-cracked-paint-texture-with-deep-splits-2
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This high-resolution 4K seamless and tileable PBR texture depicts a heavily cracked and peeling paint surface characterized by large, irregular flakes curling and lifting off the substrate. The dark gray base color complements the deep black shadows emphasizing the significant depth of the cracked fissures. Surface detailing shows rough patches where paint has chipped away unevenly, displaying subtle bumps and crusty fragments enhancing the worn and corroded look. The cracked pattern is without directional bias, featuring a random web of wide fractures creating a fragmented, aged paint effect. The visual depth conveyed by layered chipped fragments adds strong realism and tactile feel to any 3D model or architectural visualization. This texture fits perfectly in post-industrial scenes, abandoned factories, sci-fi corridor walls, or rustic props requiring evidences of long-term wear, corrosion, and neglect. Its PBR qualities ensure accurate rendering of roughness, metallicity, and ambient occlusion for Unreal Engine, Unity, Blender, 3ds Max, Cinema 4D, and other platforms. Use this cracked paint texture to enhance environmental storytelling where decay and erosion are focal themes.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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