cracked plaster wall PBR texture with detailed bullet hole and radial fractures

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked Plaster Wall With Detailed Bullet Hole And Radial Fractures seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-cracked-plaster-wall-texture-with-bullet-hole
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This high-resolution seamless PBR texture captures a cracked plaster wall distinguished by a prominent central bullet hole surrounded by radial fractures. The surface features rough, worn plaster in muted off-white and beige shades with subtle weathering effects, including minor pits and abrasion marks. The bullet impact has caused deep, jagged cracks spreading irregularly outward in a web-like pattern. The plaster's dry, powdery feel contrasts with the shadowed depth of the hole, delivering a convincing realistic damage effect. Perfectly tileable, this 4K texture offers high-quality displacement and normal maps for accurate surface relief and material response. Suitable for game development, architectural visualization, VFX, and 3D modeling using Blender, Unreal Engine, Unity, 3ds Max, or Cinema 4D. This texture is especially fitting for war-torn urban environments, industrial interiors, and narrative scenes requiring detailed battle damage or aging effects. Enhance your projects with this unique seamless cracked plaster texture that vividly conveys destruction with precise structural detailing and weathered atmospheric tones.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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