This seamless PBR texture captures the intense and dramatic surface of cooled volcanic lava stone fractured with glowing fissures. The surface showcases a worn, rugged rock material with large angular cracked plates separated by vivid glowing lava cracks. The primary colors are a deep charcoal black with subtle highlights and shiny wet stone reflections, contrasting sharply with the warm, bright orange and red molten glow emanating from the crevices beneath the surface. The crack patterns distribute irregularly in a natural web-like network of fractures, simulating volcanic cooling and erosion processes. The texture surface appears rough, dense, and slightly glossy with tactile depth and minor bumps adding realism. This tileable texture is PBR-ready with full maps, perfect for use in Blender, Unreal Engine, Unity, 3ds Max, Cinema 4D, or any 3D software focused on photorealistic environment and object rendering. It suits applications such as volcanic terrain modeling, sci-fi or fantasy magma scenes, industrial meltdown environments, lava-infused structures, and game levels requiring dramatic cracked rock surfaces with inherent heat emission. Its combination of detailed cracks, vibrant emissive glow, and realistic stone elements make it ideal for conveying powerful, dynamic volcanic or molten earth visuals in high-detail 3D productions.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.
Can I use it in Blender, Unreal Engine and Unity?
Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.
Is commercial use allowed?
Commercial-use permission is not verified for this record. Confirm the original source and license before production use.