Cracked Ice PBR Texture with Deep Black Fractures and Frosted Surface

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked Ice with Deep Black Fractures and Frosted Surface seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-cracked-ice-texture-with-deep-fractures
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This high-resolution, seamless PBR texture showcases a frost-coated cracked ice surface marked by sharp and wide deep black fractures interlaced with finer spider-web cracks. The base color is a cold, frosted white with subtle bluish-gray shading, simulating natural ice. The deep fissures expose a stark black underneath, creating strong contrast and highlighting the irregular patterns of fractures across the surface. The texture's surface feel is smooth yet jagged along crack edges, evoking brittle, frozen water layers in subzero conditions. Minor pits and fissures add natural complexity, while the frost effect softens the overall appearance without adding wetness or glossiness. This texture tiles seamlessly and is fully PBR-ready for realistic light interaction and material response. It is perfect for 3D projects requiring authentic cracked ice such as arctic terrains, frozen lakes, sci-fi cryo chambers, or winter-themed props in Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. The unique interplay between deep fissures and fine fracture networks suits industrial decay scenes frozen in time and stylized icy environments, making it a versatile asset for game development, architectural visualization, VFX, and product rendering.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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