Seamless 3d texture pbr 8k of tracked clay footprints on moist clay soil surface free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k of tracked clay footprints on moist clay soil surface

Texture Info

IDseamless-3d-texture-pbr-8k-of-tracked-clay-footprints-on-moist-clay-soil-surface
CategoryFootprints
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture features highly detailed tracked clay footprints embedded on a moist clay soil surface, rendered in stunning 8K resolution for exceptional clarity. The base material mimics natural clay—a fine-grained, mineral-rich substrate with organic binders and moisture content that influences its cohesive properties and plasticity. Variations in brown hues and subtle color gradients reflect natural pigment dispersal within the clay matrix, while the wet sheen effect emphasizes the presence of water, simulating a freshly disturbed, damp soil environment. The footprints themselves reveal deep, well-defined impressions with intricate footwear sole patterns, showcasing precise edge definition and layering that illustrates repeated tracking and natural wear on the surface. This texture’s porosity and slight surface roughness replicate the tactile feel of moist clay, with minor fissures and grain orientation visible under close inspection.

In terms of PBR channels, the BaseColor (Albedo) captures the authentic clay’s warm brown tones with moisture-driven color variations. The Normal map highlights the depth and relief of the footprint impressions and subtle surface irregularities, enhancing realism. Roughness values vary across the texture, with wetter areas exhibiting lower roughness for a glossy, slick finish, while drier clay patches show higher roughness for a matte effect. The Metallic channel remains minimal, as clay is non-metallic, ensuring accurate light absorption and scattering. Ambient Occlusion emphasizes shadowed crevices within the footprints, adding depth and contrast, while Height/Displacement maps create realistic elevation changes, crucial for rendering true-to-life surface topology in engines like Unreal, Blender, and Unity.

Designed for seamless tiling, this PBR texture is ideal for realistic ground surfaces that require authentic tracked clay footprints under wet conditions. It is fully optimized and ready for integration into various 3D pipelines, supporting high-fidelity visualization and interactive environments. For best results, it is recommended to adjust the UV scale to match real-world footprint dimensions and fine-tune the roughness parameter to control the wetness perception dynamically, enabling adaptable material responses across different lighting conditions and scene requirements. This versatile texture provides a dependable solution for enhancing environmental realism in game development, architectural visualization, and cinematic rendering workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.