This seamless 3D texture presents an ultra-high-definition 8K photorealistic depiction of dry footprints embedded on a dusty, rough surface ground. The base substrate appears as a naturally weathered soil composite, consisting primarily of fine mineral grains and organic particles compacted over time. This creates a porous, grainy foundation with subtle cracked mud effects that convey prolonged exposure to arid environmental conditions. The surface finish is matte and unpolished, emphasizing natural wear and fading, while the visible earth tones range from warm browns to muted ochres, enhanced by subtle oxide layers acting as natural pigments. The dusty footprints themselves reveal clear footwear tread patterns with sharp, well-defined edges, demonstrating how the granular soil binds and fractures around the impressions, suggesting a slightly cohesive binder effect within the soil matrix.
In the PBR workflow, this texture excels by accurately mapping material characteristics across multiple channels. The BaseColor (Albedo) channel captures the nuanced brown hues and dust overlays that simulate the dry, sun-baked ground. The Normal map enhances the tactile roughness and cracked mud relief, bringing out fine grain orientations and subtle depth variations around each footprint. Roughness values are carefully tuned to reflect the matte, non-reflective nature of dry soil, while the Metallic channel remains near zero, consistent with the organic mineral composition. Ambient Occlusion emphasizes shadowing within footprint depressions and soil fissures, adding realistic depth. The Height or Displacement map offers precise elevation differences between raised dusty ridges and recessed foot impressions, ideal for parallax effects or tessellation in real-time engines.
This 8K resolution seamless PBR texture is fully optimized and Blender, Unreal Engine, and Unity ready, making it an excellent asset for creating highly realistic outdoor visualizations involving dry, dusty terrain with human footprint details. For practical use, adjusting the UV scale to match natural ground proportions enhances realism, while fine-tuning roughness can simulate varying soil moisture levels or surface compaction. Applying subtle height-based parallax will further enrich the immersive quality of the dry footprints on this rough surface, perfect for environment artists seeking authenticity in arid landscape scenes or interactive simulations.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
