This photorealistic, seamless 3D texture captures fresh footprints embedded in wet mud, meticulously rendered at an ultra-high 8K resolution. The base substrate consists of richly organic, dark black mud with fine-grain soil particles that exhibit natural porosity and moisture retention. The composition includes subtle mineral inclusions and a slight clay binder effect, which contribute to the mud’s cohesive yet pliable surface. The visible footprint impressions reveal detailed footwear tread patterns that are deeply embedded, showing crisp edges and natural splatter effects where displaced mud particles scatter around the footprint perimeter. The surface finish displays a natural sheen and moisture reflections, simulating a freshly disturbed, damp environment under natural lighting conditions.
In terms of PBR material channels, the BaseColor (Albedo) map reflects the dark, almost black tones of the wet mud interspersed with subtle variations from organic debris and moist soil pigments. The Normal map accurately conveys the intricate tread patterns, surface irregularities, and the subtle depth of the footprints, enhancing the tactile realism. Roughness values are finely tuned to replicate the wet, slightly glossy mud surface contrasting with the matte, drier areas around the footprint edges. The texture does not incorporate metallic elements, thus the Metallic channel remains neutral. Ambient Occlusion enhances shadowing within the deeper footprint depressions and mud splatter crevices, adding spatial depth. Height/Displacement maps provide precise surface elevation differences, crucial for realistic parallax effects and physical displacement in advanced renderers.
This seamless 8K PBR texture is fully optimized and ready for use in Blender, Unreal Engine, and Unity, making it ideal for outdoor environment scenes demanding high-detail fresh muddy footprints with visible moisture effects. For practical application, adjusting the UV scale to match the footprint size in your scene ensures the tread patterns maintain their crisp detail without pixelation. Additionally, fine-tuning the roughness map can help balance the wet and dry mud areas, enhancing realism under various lighting conditions. Overall, this texture offers a highly detailed and dynamic solution for realistic ground surfaces showcasing fresh footprints on wet mud with authentic moisture and splatter effects.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
