Seamless 3d texture pbr 8k pine wood with knots and rustic wood finish free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k pine wood with knots and rustic wood finish

Texture Info

IDseamless-3d-texture-pbr-8k-pine-wood-with-knots-and-rustic-wood-finish
CategoryFurniture wood
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture showcases an authentic pine wood surface characterized by its rustic wood finish, featuring prominent knots and a coarse grain orientation that enhances its natural appeal. The base substrate is organic pine wood, known for its medium brown tones and distinctive weathered look, which is expertly captured through high-resolution PBR channels. The texture’s surface finish simulates a slightly rough, aged wood with subtle porosity and visible grain fibers, reflecting a natural appearance that is neither overly polished nor heavily treated. Pigment variations and oxide layers contribute to the realistic medium brown coloration, while the knots add complexity and depth to the pattern, emphasizing the material’s organic origin and rustic charm.

Rendered in an impressive 8K resolution, this texture delivers highly detailed visuals across all PBR maps: the BaseColor/Albedo channel accurately reproduces the natural wood pigments and weathering patterns, while the Normal map highlights the coarse grain and knots with fine surface relief. The Roughness map balances the finish’s subtle matte quality, preventing unnatural glossiness and improving the tactile feel of the wood. Metallic values remain near zero, consistent with organic pine, and the Ambient Occlusion map enhances shadowing around knots and grain crevices to boost depth perception. Height/Displacement data effectively simulate the wood’s uneven surface, offering enhanced realism in parallax or tessellation workflows. This seamless tile design ensures continuous coverage without visible borders, making it ideal for expansive surfaces.

Optimized for use in Blender, Unreal Engine, and Unity, this seamless pine wood texture is perfect for rustic furniture projects, cabin interiors, or any 3D application requiring an authentic, natural wood material. For best results, adjust the UV scale to maintain knot proportions relative to your model’s size, and fine-tune the roughness channel to match desired surface wear—from slightly polished to heavily weathered finishes. Utilizing the height map with parallax occlusion mapping can further enhance the tactile realism, especially in close-up renders where the coarse grain and knots play a critical role in visual storytelling. This texture’s combination of high fidelity, seamless tiling, and PBR accuracy makes it a reliable choice for achieving lifelike rustic wood surfaces in any digital environment.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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