This seamless 3D texture features authentic pine wood rendered at an impressive 8K resolution, designed to capture the natural beauty of rustic grain and a hand scraped finish. The base material is organic pine, characterized by its distinct yellowish tones and visible wood pores that add subtle warmth and depth to the visual surface. The texture’s grain orientation reflects the natural growth patterns of pine, enhanced by slight weathering effects that simulate aging and environmental exposure. The hand scraped finish highlights uneven surface details and fine grooves, conveying an artisanal craftsmanship that enriches the overall tactile feel. This texture’s porous nature is carefully represented across PBR channels, ensuring a lifelike appearance that responds accurately to lighting and shading conditions.
In terms of PBR composition, the BaseColor (Albedo) channel displays the warm yellow and brown hues typical of pine wood, including the nuanced color variations found in rustic grain patterns. The Normal map emphasizes the hand scraped surface irregularities and wood pores, adding realistic depth and tactile quality. The Roughness map balances matte and semi-glossy areas, reflecting the natural finish of scraped pine, while the Metallic channel remains near zero, as pine is a non-metallic organic material. Ambient Occlusion enhances shadowed crevices within the grain and scraped details, contributing to spatial definition. The Height (Displacement) map provides subtle elevation differences to simulate the texture’s natural unevenness, perfect for parallax effects in real-time engines. This texture is fully optimized and ready for seamless application in Blender, Unreal Engine, and Unity, offering consistent tiling without visible seams or repetition.
Ideal for 3D furniture modeling, architectural visualizations, and environment rendering, this pine wood texture brings a natural, slightly weathered aesthetic to any project. To maximize realism, it is recommended to adjust the UV scale to maintain the balance between fine grain detail and overall surface coherence. Additionally, fine-tuning the roughness map can help achieve the desired glossiness level depending on lighting scenarios, from soft diffused daylight to sharper indoor highlights. Incorporating the height map with parallax occlusion will further enhance surface depth and tactile realism, making this texture a versatile choice for natural wood surfaces requiring detailed character and material authenticity.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
