High Resolution Frosted Glass Texture Seamless free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — High Resolution Frosted Glass Texture Seamless

IDhigh-resolution-frosted-glass-texture-seamless
Glass
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This high resolution frosted glass texture seamless high resolution up to 8ktexture is an AI-generated material meticulously designed to replicate the intricate composition and natural appearance of real frosted glass surfaces. The base substrate emulates a silica-rich amorphous mineral structure typical of glass combining semi-translucency with a slightly diffused finish achieved through simulated micro-etching or acid treatments. This process creates a fine uniform grain orientation that softly scatters light producing the classic frosted effect. The texture captures subtle surface porosity and gentle micro-roughness which play a critical role in light diffusion and contribute to the tactile perception of the material. Its surface finish is matte and lightly textured rather than glossy or polished with minimal colorants reflecting the natural near-colorless glass tone enriched by delicate opalescent hints. These are accurately represented through nuanced variations in the BaseColor/Albedo channel enhancing realism without overpowering the translucent quality.

In the PBR workflow this seamless high resolution frosted glass texture seamless high resolution up to 8k excels by delivering detailed material data across all relevant channels. The Normal map encodes micro-surface irregularities introducing fine bumps and frost-like imperfections that enhance visual depth and authenticity. Elevated Roughness values convey the soft diffusive quality of frosted glass while Metallic is kept near zero consistent with the non-metallic nature of glass. Ambient Occlusion subtly enriches depth perception by emphasizing micro-crevices and surface intricacies and the Height/Displacement map adds slight surface relief to accentuate tactile variation under close inspection. This tileable high resolution frosted glass texture seamless high resolution up to 8ktexture is rendered at resolutions up to 8K ensuring exceptional detail and clarity for demanding workflows in Blender Unity and Unreal Engine supporting seamless tiling across large surfaces without visible repetition or seams.

Optimized for production-ready scenarios this ai texture high resolution frosted glass texture seamless high resolution up to 8kstreamlines asset creation and iteration by maintaining structural consistency and micro-detail fidelity. It serves as an ideal material for real-time scenes cinematic renders architectural visualizations and level dressing providing a clean repeatable pattern that scales elegantly. For best results it is recommended to carefully match texel density and maintain uniform UV scaling to avoid pattern stretching and preserve the subtle frost detail integrity. Additionally adjusting roughness values allows customization of light scattering effects to suit different lighting environments or artistic preferences while slight modifications of the Height/Displacement map can enhance tactile realism in close-up views. The included interactive 3D preview facilitates precise material evaluation making this seamless high resolution frosted glass texture seamless high resolution up to 8k an essential resource for artists and developers seeking high fidelity glass textures with realistic PBR appearance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.